Marking 20 years after Guitar Hero first launched in North America, giving everyday gamers the tools to feel like a rock star. Figuratively speaking, but try telling that someone who has nailed the epic four-minute instrumental break in front of an enthusiastic living-room audience.
Created by Harmonix, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the display synchronized to the music. Every sequence corresponded to particular chords, creating the feel of an authentic performance.
The studio had already experimented in the music genre before partnering with the publisher, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for an unlikely billion-dollar franchise which made a significant impact on numerous of the artists included, showcasing decades-old groups to millions of gaming enthusiasts.
Michael Dornbrook, former COO from the developer, recalls the initial financial challenges of licensing the songs – despite the fact initial releases primarily featured rerecorded tracks.
“We rerecorded every song since the dollar figure prohibitive,” he explains. “Even with the publishing rights alone, it proved extremely difficult. We failed to secure acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced it would fail. However, when Guitar Hero took off, and record sales airtime increased, all artists desired to participate.”
He adds: “Among the amazing things was how many parents got in touch and thanked us for exposing their kids to the music they adored. It became a multigenerational thing.”
Classic Rock Finds Younger Fans
Irish group the Answer had their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series brought classic rock to the forefront: “The game offered a larger, younger audience. Generally this had been seen as outdated material, however once it got included in the game young people were finding it, suddenly it became trendy. This validated the genre, eliminating the outdated tag. It gave our catalog a new life.”
In 2008, the Answer’s debut album remained not available stateside, meaning Guitar Hero served as a primary platform for exposure for the group as they went on a North American tour supporting AC/DC. “Their crew had on the song on the tour bus, and some of them knew us from Guitar Hero,” he notes.
Major Band Titles Enduring Impact
Rock’s heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and associated stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It moved more than half a million units upon release, and demand for Aerosmith’s music rose of up to 40% during an era when the music business faced decline.
Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical mechanics but an array of personalization features. The song is challenging enough on expert mode, not to mention played at increased tempo and without missing every one of the thousands of cues. The streamer claimed requiring nine months of practice.
“The game is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you should use a real gun and go to war,” notes DragonForce guitarist the artist.
The band previously completed a successful tour before their hit appeared in the third game, yet he explains it made them a household name. “I recall our distributors calling to tell me that our records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before top acts at the event.”
Indeed, the band's visibility via the game proved so vast that it has threatened to eclipsing everything else accomplishments. Last year, the track was used in a trailer for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “If you only hear a single track, that's fine – each person has a unique musical journey and I'm pleased we’ve been part in fans' experiences”.
The Lasting Impact from the Iconic Controller
Top-tier promotion, be it for cars, clothes or video games, goes further mere transactions – it inspires a desire. Was the game able to harness this? “Precisely what we were aiming to achieve,” he confirms. “That thrill of being a rock star on the stage. Since the beginning, the creators believed humans have a natural urge to create songs, and their goal was to use technology to allow people to participate”.
The majority of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring derivative titles like the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals waned, aside from a short-lived revival in 2015.
Titles such as Clone Hero and newer releases have kept the community alive, and there’s expectations of a new product from the original publisher in development. Recently formed developers has entered production on its debut music game. The initial creators are both involved as special advisers. Are gamers ready to embrace a new entry following the classic?
“Our team believed those games might become similar to sports games allowing annual update every year,” Dornbrook says. “With abundant new music it could remain perennially popular, thus I remain optimistic. There’s no reason why it can’t persist for future fans.”